We have solved a problem where Elderlands Help Desk emails were not being delivered. We will now be responding to all those who have posted to the Help Desk within the past 6 months (Thankfully it wasn't that many people) We apologize for any inconvenience.
Posted by Lothgar
Elderlands Map Creation Contest
We are proud to announce the start of our community contest. The Elderlands Map Creation Contest.
Elderlands Community Members, Non-Members, Gamers, Non-Gamers, Friends, Family Members, Long Lost Soulmates, or anybody who feels they have a creative itch are all welcome to take part in this fun little event.
Below are links to the Contest Rules as well as a link to the Game Editor tool itself.
We have made Alpha V1.07 Live for play. Please report any bugs to the game forums
Containers now can be reopened without re-logging.
Fixed bug where containers didn't update when picking up or buying/selling items.
Players now properly come out of combat mode when mobs die or retreat.
You can now continue to add stackable items when your backpack is full as long as you already have a stack of that type in your backpack.
Health regenerates 33% faster than before but only regenerates out of combat.
Dead bodies vanish automatically when they are emptied
Reduce spider poison strength and frequency of casting
Increased amount of damage earned from Strength.
Increased XP drop off for lower level mobs.
Increased required XP for levels
Adjusted prices of all items
Reduced sellback prices of all items.
Fixed bug where hardware cursor vanishes when switching in/out of combat mode.
A chest appears for mobs that don’t have dead bodies associated.
Bugs no longer change icons when they are resorted after a buff ends.
Removed weapons/armor drops from spiders.
Adjusted starting stat values.
Lowered the amount of attack power gained from Strength.
Stats now increase when leveling.
When an attack misses it now displays the miss icon over the target and not a -1 floating text.
Added Foraging Skill
Added four types of herbs located in outdoor areas.
Added Mining Skill
Added two types of ore located in caves.
Added Trainers in Breathnor
Moved player stats/attributes to separate stat window.
Added floating Health/XP bars
Full support for resizable game screen and usable black space.
Added Skill Window (K key toggles)
Tool tips have been added to various interface widgets.
Mobs now drop weapons/armor that scale randomly from the base level of the item to the level of the mob that dropped it.
Tips for objects now appear without using the SHIFT key.
Posted by Lothgar
The Winds of Zima
It has been many years since the Ice Queen’s armies marched over the plains of Darnorlth. Long has it been since the days where the valiant people of Sedok pushed back the Frost orcs, the Ice trolls and the other frozen evils that spilled in from Zima. Long has it been since the defeat of Santa Kluz and his cold brutal minions.
Today something else looms within that frozen waste. The wind carries an evil omen over the desolate white tundras of Zima. A new army is building. The Ice Queen has yet to abandon her plans to conquer the rest of Sedok.
She has a new general commanding her armies. A new threat to the world awaits. For now it is only the wind that whispers the message of what is coming, what lies ahead for the people of Sedok. But soon the forces of the Ice Queen will reveal themselves and descend upon our people once more.
Be prepared people of Darnorlth. For the frozen armies of the Ice Queen are coming.
Posted by Lothgar
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