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Teaboar
Stygian Newborn

Finland
34 Posts

Posted - 05/24/2010 :  11:34:17  Show Profile  Visit Teaboar's Homepage Send Teaboar a Private Message  Reply with Quote
Once again I'm a bit bored, and figured I'd post this idea I've had for some time.

Most people that have played UO are probably familiar with blessed items. A blessed item is an item that can't be looted of your character, and it will re-appear in your backpack after you die.

What I propose is that you would drop all your items when you die by default (either in a pvp area or everywhere, this I'm guessing is already decided so I'll leave it at that), but you have an option to pay a priest to bless your items, and therefore make them unlootable. The more powerful the item you want to bless is, the more expensive it is to bless.

A few examples:
1) I have a regular sword without any magic enhancement with a level requirement of 10, and it costs (1*)10*1000 of the ingame currency to bless this item. Can't remember the name of the ingame currencies, but this would have to be decided according to the item in question. :P
2) I have a green sword with a weak magic enhancement with a level requirement of 10, and it costs 5*10*1000 of the ingame currency to bless this item.

So in my example the formula is A*B*1000, where A is determined by the strength of the magic enhancement, and B is determined by the level requirement. Alternatively this could simply be determined by item levels (similar to wow), if there is such a thing in Elderlands.

Now you're probably asking why this system should be implemented. I've always liked the thought of games where you drop all your items when you die, and you're given the possibility to loot the other player if you end up winning the fight. The problem, however, is that it sucks bigtime to lose fights when this is the case, and I can speak from personal experience that I usually end up avoiding pvp in games like these, even though ironically the reason I avoid pvp is the same reason that got me interested in the game. I also feel that many other people feel the same way as I do. A good example of this is eve online, where I think the majority of the players in high-sec (safe zones (kind of)) are trying to make money so that they can afford to pvp some day, but in the end only a small part of these players ever get to experience the part of the game that they're actually the most interested in, because the idea of working for something for a few months, only to see it lost instantly, isn't really worthwhile for most.

I'm hoping that my suggestion could create a middle-ground here. Blessing powerful magic items would have to be incredibly expensive, so that most people simply couldn't afford to bless all their items. Still, it'd mean that if you work your but off to get your shining sword of awesomeness, then you'd have an option to spend a very large sum of money to bless the item, and use it for the purpose that you want to, but that you would otherwise be too afraid to do.

I relize that many will be against this suggestion, especially the people that don't fit into the cathegory I mentioned earlier (hardcore pvpers I'm looking at you). What I'd like you to consider, however, is that if a system like this or similar to this was to be implemented, I'm quite certain that you'd end up having much more items to loot overall, as many players that would otherwise steer clear of pvp would probably dare to give it a shot this way. Also, in the hypothetical scenario that people could afford to bless all their equipment, you could still loot everything in their backpack that wasn't blessed when you killed them.

In any case, this is all that I can think of right now, so let the flames begin.

Edited by - Teaboar on 05/24/2010 11:44:45

Ruwuski
Stygian Squire

Belgium
231 Posts

Posted - 05/30/2010 :  14:10:23  Show Profile  Visit Ruwuski's Homepage Send Ruwuski a Private Message  Reply with Quote

I believe you only drop loot in pvp-zones... so for a large part you wouldn't have to worry
but for the pvp-zones there has to be somewhat of a penalty for dying ... might as well be loot

as for your eve-online statement... i played eve-online e few months and i was in 0.0space ( the dangerous zones ) after maybe 1.5months.. and i never left it... can't see why you can't play in a pvp-zone, just need to be more carefull :)

thou if players can loot you in non pvp-zones... i do like the idea
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Servant of Krakkus
Stygian Patron

1315 Posts

Posted - 05/30/2010 :  15:25:24  Show Profile  Send Servant of Krakkus an AOL message Send Servant of Krakkus a Private Message  Reply with Quote
I like this idea.

Didn't read the whole thing but I think I have the basic idea. However, if you put a cap on the number of items you can bless, I think it'd be more encouraging for players to venture into pvp zones. Say 4-5 items maximum that you're allowed to bless at once. The player would feel safer without being completely out of danger. This would also allow pkers to gain loot.

Edit: You touched on what I said in your OP. However, as the game progresses, money will likely be in abundance, as it usually is on most games. The number of equip's should be capped to avoid blessing every thing you're wearing/in your bp.

Session 1 and 2 tester
youLuz - Active

Edited by - Servant of Krakkus on 05/30/2010 15:26:29
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Teaboar
Stygian Newborn

Finland
34 Posts

Posted - 06/01/2010 :  04:39:22  Show Profile  Visit Teaboar's Homepage Send Teaboar a Private Message  Reply with Quote
quote:
Originally posted by Ruwuski


as for your eve-online statement... i played eve-online e few months and i was in 0.0space ( the dangerous zones ) after maybe 1.5months.. and i never left it... can't see why you can't play in a pvp-zone, just need to be more carefull :)



It sounds to me that you don't fit in the cathegory I described above. I made this suggestion mainly to help people who have trouble making that step into the world of pvp. I think these people are mainly pve oriented players with interest in pvp, but they don't get to experience one aspect of the game that they're interested in, because to them the penalties are too steep (full loot in this case). Not everyone think alike, and I'm trying to make a suggestion that would help people in this cathegory, without leaving the rest in the cold.

quote:
Originally posted by Servant of Krakkus


Edit: You touched on what I said in your OP. However, as the game progresses, money will likely be in abundance, as it usually is on most games. The number of equip's should be capped to avoid blessing every thing you're wearing/in your bp.



You're probably right about this. A limit of 4-5 blessed items sounds reasonable.

More suggestions and comments to improve the idea would be welcome.

Edited by - Teaboar on 06/01/2010 04:41:34
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Ruwuski
Stygian Squire

Belgium
231 Posts

Posted - 06/01/2010 :  14:18:45  Show Profile  Visit Ruwuski's Homepage Send Ruwuski a Private Message  Reply with Quote

a limit does seem nice... but i think people would just wear 3 pieces of high-quality ( put all their time and money into those ) bless those and then carry some trivial items they don't mind losing
then the point would just be gone... no ?

maybe a 1 item limit...
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Teaboar
Stygian Newborn

Finland
34 Posts

Posted - 06/01/2010 :  23:27:35  Show Profile  Visit Teaboar's Homepage Send Teaboar a Private Message  Reply with Quote
quote:
Originally posted by Ruwuski


a limit does seem nice... but i think people would just wear 3 pieces of high-quality ( put all their time and money into those ) bless those and then carry some trivial items they don't mind losing
then the point would just be gone... no ?

maybe a 1 item limit...



They would still drop everything in their backpack that wasn't blessed. This includes items they've looted from other people, gold, potions etc. Besides, if people decide to do what you're suggesting they do so knowing that they will be considerably weaker than someone who is willing to risk using better gear in pvp. In my personal opinion a 1 item limit would be too low.
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Ruwuski
Stygian Squire

Belgium
231 Posts

Posted - 06/03/2010 :  04:12:04  Show Profile  Visit Ruwuski's Homepage Send Ruwuski a Private Message  Reply with Quote
quote:
Originally posted by Teaboar

They would still drop everything in their backpack that wasn't blessed. This includes items they've looted from other people, gold, potions etc.




point taken... nevermind my comment :)
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yaylin
Stygian Squire

USA
347 Posts

Posted - 08/27/2010 :  14:22:41  Show Profile  Visit yaylin's Homepage  Click to see yaylin's MSN Messenger address Send yaylin a Private Message  Reply with Quote
If this suggestion was possible,
I think the priest would have other professions such as buffing, and healing.
Priest would need to achieve an abnormal level to even approach giving a blessing to someones item. (further more i would only do it for friends and clan members).
And blessings should be rare, to the point where the priest either has to be at MAX level, or priest has obtained a rare scepter/staff that enables a more powerful rune to also be consumed for this blessing.... this is my concept about a guide that goes further into priest weapon tactics. To put it simply, change player weapon.

quote:
Originally posted by Articwolf

And lastly, if you truly are a troll, and not some confused child, keep up the good work.

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Teaboar
Stygian Newborn

Finland
34 Posts

Posted - 08/28/2010 :  06:57:44  Show Profile  Visit Teaboar's Homepage Send Teaboar a Private Message  Reply with Quote
quote:
Originally posted by yaylin

If this suggestion was possible,
I think the priest would have other professions such as buffing, and healing.
Priest would need to achieve an abnormal level to even approach giving a blessing to someones item. (further more i would only do it for friends and clan members).
And blessings should be rare, to the point where the priest either has to be at MAX level, or priest has obtained a rare scepter/staff that enables a more powerful rune to also be consumed for this blessing.... this is my concept about a guide that goes further into priest weapon tactics. To put it simply, change player weapon.



I never meant that items should be able to be blessed by other players. I was talking about npc priests. I wasn't even aware of the fact that there will be a playable priest class.
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