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Welcome to Elderlands.

You are entering a vast realm where you can change the course of the world. Play now and experience a truly dynamic world of adventure, exploration, and in depth game-play. Enjoy rich and colorful graphics dedicated to a Retro pixel theme. Explore an enormous world filled with deadly creatures and mysterious quests. Find your way into Elderlands- unique and instanced Epic Adventures where you can enjoy the feel of standard RPGs with rich storylines, dazzling puzzles, and multiple solutions.


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Alpha V1.07 Release 2011-04-29   07:35:01

Alpha V1.07 Has Launched!

We have made Alpha V1.07 Live for play. Please report any bugs to the game forums


Bug Fixes

  • Containers now can be reopened without re-logging.
  • Fixed bug where containers didn't update when picking up or buying/selling items.
  • Players now properly come out of combat mode when mobs die or retreat.
  • You can now continue to add stackable items when your backpack is full as long as you already have a stack of that type in your backpack.
  • Health regenerates 33% faster than before but only regenerates out of combat.
  • Dead bodies vanish automatically when they are emptied
  • Reduce spider poison strength and frequency of casting
  • Increased amount of damage earned from Strength.
  • Increased XP drop off for lower level mobs.
  • Increased required XP for levels
  • Adjusted prices of all items
  • Reduced sellback prices of all items.
  • Fixed bug where hardware cursor vanishes when switching in/out of combat mode.
  • A chest appears for mobs that don’t have dead bodies associated.
  • Bugs no longer change icons when they are resorted after a buff ends.
  • Removed weapons/armor drops from spiders.
  • Adjusted starting stat values.
  • Lowered the amount of attack power gained from Strength.
  • Stats now increase when leveling.
  • When an attack misses it now displays the miss icon over the target and not a -1 floating text.


New Features

  • Added Foraging Skill
  • Added four types of herbs located in outdoor areas.
  • Added Mining Skill
  • Added two types of ore located in caves.
  • Added Trainers in Breathnor
  • Moved player stats/attributes to separate stat window.
  • Added floating Health/XP bars
  • Full support for resizable game screen and usable black space.
  • Added Skill Window (K key toggles)
  • Tool tips have been added to various interface widgets.
  • Mobs now drop weapons/armor that scale randomly from the base level of the item to the level of the mob that dropped it.
  • Tips for objects now appear without using the SHIFT key.



Posted by Lothgar
The Winds of Zima 2009-12-24   15:16:49

It has been many years since the Ice Queen’s armies marched over the plains of Darnorlth. Long has it been since the days where the valiant people of Sedok pushed back the Frost orcs, the Ice trolls and the other frozen evils that spilled in from Zima. Long has it been since the defeat of Santa Kluz and his cold brutal minions.

Today something else looms within that frozen waste. The wind carries an evil omen over the desolate white tundras of Zima. A new army is building. The Ice Queen has yet to abandon her plans to conquer the rest of Sedok.

She has a new general commanding her armies. A new threat to the world awaits. For now it is only the wind that whispers the message of what is coming, what lies ahead for the people of Sedok. But soon the forces of the Ice Queen will reveal themselves and descend upon our people once more.

Be prepared people of Darnorlth. For the frozen armies of the Ice Queen are coming.



Posted by Lothgar

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